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Oculus shows off 140-degree FOV Rift prototype that has moving displays |  PC Gamer
Oculus shows off 140-degree FOV Rift prototype that has moving displays | PC Gamer

Virtual reality's time to shine: Hands-on with the Oculus Rift | Ars  Technica
Virtual reality's time to shine: Hands-on with the Oculus Rift | Ars Technica

Oculus Rift is a 'Direct Copy' of Valve's Original Prototype says Alan  Yates | Attack of the Fanboy
Oculus Rift is a 'Direct Copy' of Valve's Original Prototype says Alan Yates | Attack of the Fanboy

Oculus Rift gaming headset delayed, developer kits now shipping in March  2013 - The Verge
Oculus Rift gaming headset delayed, developer kits now shipping in March 2013 - The Verge

Oculus Rift - Wikipedia
Oculus Rift - Wikipedia

Oculus VR announces new prototype: Crescent Bay | VentureBeat
Oculus VR announces new prototype: Crescent Bay | VentureBeat

The hardware prototype of FaceDisplay, consisting of three touchscreens...  | Download Scientific Diagram
The hardware prototype of FaceDisplay, consisting of three touchscreens... | Download Scientific Diagram

Pre-orders for Oculus Rift begin on 6 January - BBC News
Pre-orders for Oculus Rift begin on 6 January - BBC News

Get behind the scenes of the Oculus Rift
Get behind the scenes of the Oculus Rift

Oculus unveils new Half Dome VR headset prototypes | KitGuru
Oculus unveils new Half Dome VR headset prototypes | KitGuru

Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes)  on (update: video) | Engadget
Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video) | Engadget

Oculus Reveals Its New “Crescent Bay” Prototype With 360-Degree Head  Tracking And Headphones | TechCrunch
Oculus Reveals Its New “Crescent Bay” Prototype With 360-Degree Head Tracking And Headphones | TechCrunch

Oculus Rift - Wikipedia
Oculus Rift - Wikipedia

Crescent Bay is Oculus' newest version of the Rift hardware, and one step  closer to retail - Polygon
Crescent Bay is Oculus' newest version of the Rift hardware, and one step closer to retail - Polygon

Prototype Oculus Rift Uses Moving Displays | PCMag
Prototype Oculus Rift Uses Moving Displays | PCMag

Oculus Rift - Wikipedia
Oculus Rift - Wikipedia

Oculus Rift's $2 Billion Purchase | Time
Oculus Rift's $2 Billion Purchase | Time

Valve Employee Claims Oculus Rift Tech Copies SteamVR Prototype news -  Indie DB
Valve Employee Claims Oculus Rift Tech Copies SteamVR Prototype news - Indie DB

Hands-on: Oculus Rift "Crystal Cove" prototype
Hands-on: Oculus Rift "Crystal Cove" prototype

Irvine, California, USA. 6th Feb, 2013. A prototype of the Oculus Rift  virtual reality video game headset the Oculus company is developing in  Irvine, California on Wednesday, February 6, 2013. © 2013
Irvine, California, USA. 6th Feb, 2013. A prototype of the Oculus Rift virtual reality video game headset the Oculus company is developing in Irvine, California on Wednesday, February 6, 2013. © 2013

A Brief History Of Oculus | TechCrunch
A Brief History Of Oculus | TechCrunch

Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012  (hands-on) | Engadget
Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012 (hands-on) | Engadget

A Brief History Of Oculus | TechCrunch
A Brief History Of Oculus | TechCrunch

Latest Oculus VR Tech Teased on Twitter, Better Than Valve's Prototype? –  Road to VR
Latest Oculus VR Tech Teased on Twitter, Better Than Valve's Prototype? – Road to VR

Irvine, California, USA. 6th Feb, 2013. A development kit prototype of the Oculus  Rift virtual reality video game headset the Oculus company is developing in  Irvine, California on Wednesday, February 6, 2013. ©
Irvine, California, USA. 6th Feb, 2013. A development kit prototype of the Oculus Rift virtual reality video game headset the Oculus company is developing in Irvine, California on Wednesday, February 6, 2013. ©

Impressions: Oculus Rift dev kits ready to bring virtual reality to the  masses | Ars Technica
Impressions: Oculus Rift dev kits ready to bring virtual reality to the masses | Ars Technica